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/* $Id: usr.c,v 1.1.1.1 2010/07/17 17:30:32 culot Exp $ */
/*
* Copyright (c) 2010 Frederic Culot <frederic@culot.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above
* copyright notice, this list of conditions and the
* following disclaimer.
*
* - Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the
* following disclaimer in the documentation and/or other
* materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "oldrunner.h"
#define ORKEY_NONE -1
#define USER_DELAY OLDRUNNER_TIMEOUT
static struct usr_input rec_input;
void
usr_reset_input (void)
{
rec_input.key = ORKEY_NONE;
}
void
usr_input (void)
{
struct timer user_timer;
timer_get_time (&user_timer);
usr_reset_input ();
for (;;)
{
struct usr_input input;
game_update ();
gfx_get_input (&input);
if (!timer_delay_elapsed (&user_timer, USER_DELAY))
{
if (input.key != ORKEY_NONE)
rec_input.key = input.key;
continue;
}
switch (rec_input.key)
{
case ORKEY_EXIT:
return;
case ORKEY_MOVE_RIGHT:
hero_move (MOV_RIGHT);
break;
case ORKEY_MOVE_LEFT:
hero_move (MOV_LEFT);
break;
case ORKEY_MOVE_UP:
hero_move (MOV_UP);
break;
case ORKEY_MOVE_DOWN:
hero_move (MOV_DOWN);
break;
case ORKEY_DIG_LEFT:
hero_dig (MOV_LEFT);
break;
case ORKEY_DIG_RIGHT:
hero_dig (MOV_RIGHT);
break;
case ORKEY_LEVEL_NEXT:
lvl_load_next ();
break;
case ORKEY_LEVEL_PREV:
lvl_load_prev ();
break;
case ORKEY_SUICIDE:
hero_die ();
break;
default:
/*
* No action were performed by the user in the time interval.
* Simulate gravity by requiring a fall by default.
*/
hero_move (MOV_FALL);
break;
}
timer_get_time (&user_timer);
}
}
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