/* $Id: usr.c,v 1.1.1.1 2010/07/17 17:30:32 culot Exp $ */ /* * Copyright (c) 2010 Frederic Culot * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * * - Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the * following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "oldrunner.h" #define ORKEY_NONE -1 #define USER_DELAY OLDRUNNER_TIMEOUT static struct usr_input rec_input; void usr_reset_input (void) { rec_input.key = ORKEY_NONE; } void usr_input (void) { struct timer user_timer; timer_get_time (&user_timer); usr_reset_input (); for (;;) { struct usr_input input; game_update (); gfx_get_input (&input); if (!timer_delay_elapsed (&user_timer, USER_DELAY)) { if (input.key != ORKEY_NONE) rec_input.key = input.key; continue; } switch (rec_input.key) { case ORKEY_EXIT: return; case ORKEY_MOVE_RIGHT: hero_move (MOV_RIGHT); break; case ORKEY_MOVE_LEFT: hero_move (MOV_LEFT); break; case ORKEY_MOVE_UP: hero_move (MOV_UP); break; case ORKEY_MOVE_DOWN: hero_move (MOV_DOWN); break; case ORKEY_DIG_LEFT: hero_dig (MOV_LEFT); break; case ORKEY_DIG_RIGHT: hero_dig (MOV_RIGHT); break; case ORKEY_LEVEL_NEXT: lvl_load_next (); break; case ORKEY_LEVEL_PREV: lvl_load_prev (); break; case ORKEY_SUICIDE: hero_die (); break; default: /* * No action were performed by the user in the time interval. * Simulate gravity by requiring a fall by default. */ hero_move (MOV_FALL); break; } timer_get_time (&user_timer); } }