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+.\" $Id: oldrunner.6,v 1.2 2012/01/06 10:13:55 culot Exp $
+.\"
+.\" Copyright (c) 2010, 2012 Frederic Culot <frederic@culot.org>
+.\" All rights reserved.
+.\"
+.\" Redistribution and use in source and binary forms, with or without
+.\" modification, are permitted provided that the following conditions
+.\" are met:
+.\"
+.\" - Redistributions of source code must retain the above
+.\" copyright notice, this list of conditions and the
+.\" following disclaimer.
+.\"
+.\" - Redistributions in binary form must reproduce the above
+.\" copyright notice, this list of conditions and the
+.\" following disclaimer in the documentation and/or other
+.\" materials provided with the distribution.
+.\"
+.\" THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+.\" "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+.\" LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+.\" A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+.\" OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+.\" SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+.\" LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+.\" DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+.\" THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+.\" (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+.\" OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+.\"
+.fam C
+.TH OLDRUNNER 6 "January 31, 2012" "OLDRUNNER(6)" "Oldrunner Manual"
+.SH NAME
+Oldrunner \- Broderbund's Loderunner remake
+.SH SYNOPSIS
+.B "oldrunner "
+[\fB-v\fP] [\fB-l\fP<\fInum\fP>]
+.SH DESCRIPTION
+Oldrunner is a remake of Broderbund's Loderunner which contains the
+150 original game levels. In order to win a level, the player '\fB@\fP'
+must collect all gold bags '\fB$\fP' without being touched by ennemies
+(same sprite '\fB@\fP' as player but in reverse video). Once all gold
+is collected an escape ladder usually appears and the player must
+travel to the top of the screen to reach the next level. The player can
+dig holes into floors to temporarily trap ennemies and may then safely
+walk atop them. Over time, floors dug into will regenerate, filling in
+these holes. A trapped ennemy who cannot escape a hole before it fills
+is consumed, immediately respawning in a random location at the top of
+the level.
+.SH OPTIONS
+The following options are supported:
+.TP
+\fB-l\fP <num>
+Start the game at level number \fInum\fP.
+.TP
+\fB-v\fP
+Display oldrunner version and exit.
+.SH CONFIGURATION
+The game can be configured by modifying the variables found in
+the cfg.h header file and recompiling. The default keys are the
+following (\fB^X\fP means \fBcontrol\fP and \fBX\fP keys pressed
+simultaneously):
+.TP
+\fBh\fP
+move left
+.TP
+\fBl\fP
+move right
+.TP
+\fBk\fP
+move up
+.TP
+\fBj\fP
+move down
+.TP
+\fBs\fP
+dig on the left
+.TP
+\fBd\fP
+dig on the right
+.TP
+\fB^g\fP
+commit suicide
+.TP
+\fB^n\fP
+go to next level
+.TP
+\fB^p\fP
+go back to previous level
+.TP
+\fB^d\fP
+quit the game
+.SH SEE ALSO
+ncurses(3)
+.br
+oldrunner web page: http://culot.org/public/Code/oldrunner.html
+.SH AUTHOR
+\fBFrederic Culot\fP <frederic@culot.org>.
+.SH COPYRIGHT
+Copyright (c) 2010, 2012 by Frederic Culot.
+.br
+This software is released under the BSD License.
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