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-rw-r--r--hero.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/hero.c b/hero.c
index 040ec9b..b270bf6 100644
--- a/hero.c
+++ b/hero.c
@@ -1,4 +1,6 @@
/* $Id: hero.c,v 1.1.1.1 2010/07/17 17:30:32 culot Exp $ */
+/* vim: et ai sts=2 ts=2 sw=2:
+ * */
/*
* Copyright (c) 2010 Frederic Culot <frederic@culot.org>
@@ -117,10 +119,10 @@ hero_move (enum move move)
/* First check if the move is valid with regards to current player state. */
if (hero.state & STATE_DIGGING)
return;
-
+
if ((hero.state & STATE_FALLING) && (move != MOV_FALL))
move = MOV_FALL;
-
+
/* Then check if the move is valid with regards to the level layout. */
hero_get_pos (&orig);
if (!lvl_valid_move (&orig, move, &dest, SP_HERO))
@@ -131,10 +133,10 @@ hero_move (enum move move)
}
else
hero_set_pos (&dest);
-
+
if (move == MOV_FALL || lvl_nothing_below (&hero.pos))
hero.state |= STATE_FALLING;
-
+
gfx_move_sprite (SP_HERO, &orig, &hero.pos);
check_collisions (&hero.pos);
}
@@ -183,6 +185,6 @@ hero_wallup_at (const struct coord *pos)
hero_die ();
return 1;
}
-
+
return 0;
}
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