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authorZach Latta <zach@zachlatta.com>2018-09-03 17:39:29 -0700
committerGitHub <noreply@github.com>2018-09-03 17:39:29 -0700
commitfecc6b4da203fac3fae3d9bcb20867c674e84ad3 (patch)
treece15bd91995669770142871e03a8477c3fd16157
parent0b973cda829597575adf5bd139ea374137b00526 (diff)
parentb80ab86eaddce4d00ff1c53047394644bfcb08e1 (diff)
downloadsshtron-fecc6b4da203fac3fae3d9bcb20867c674e84ad3.tar.gz
Merge pull request #25 from mbjorge/rainbows
Add win streak rainbows to the trails.
-rw-r--r--game.go21
1 files changed, 14 insertions, 7 deletions
diff --git a/game.go b/game.go
index 1b9193d..7577475 100644
--- a/game.go
+++ b/game.go
@@ -136,12 +136,13 @@ var playerColorNames = map[color.Attribute]string{
type PlayerTrailSegment struct {
Marker rune
Pos Position
+ Color color.Attribute
}
type Player struct {
s *Session
- Name string
+ Name string
CreatedAt time.Time
Direction PlayerDirection
Marker rune
@@ -177,7 +178,7 @@ func NewPlayer(s *Session, worldWidth, worldHeight int,
}
func (p *Player) addTrailSegment(pos Position, marker rune) {
- segment := PlayerTrailSegment{marker, pos}
+ segment := PlayerTrailSegment{marker, pos, p.Color}
p.Trail = append([]PlayerTrailSegment{segment}, p.Trail...)
}
@@ -619,14 +620,15 @@ func (g *Game) worldString(s *Session) string {
// Load the players into the rune slice
for player := range g.players() {
- colorizer := color.New(player.Color).SprintFunc()
pos := player.Pos
+ colorizer := color.New(player.Color).SprintFunc()
strWorld[pos.RoundX()+1][pos.RoundY()+1] = colorizer(string(player.Marker))
// Load the player's trail into the rune slice
for _, segment := range player.Trail {
x, y := segment.Pos.RoundX()+1, segment.Pos.RoundY()+1
+ colorizer := color.New(segment.Color).SprintFunc()
strWorld[x][y] = colorizer(string(segment.Marker))
}
}
@@ -717,7 +719,7 @@ func (g *Game) Run() {
func (g *Game) Update(delta float64) {
// We'll use this to make a set of all of the coordinates that are occupied by
// trails
- trailCoordMap := make(map[string]bool)
+ trailCoordMap := make(map[string]*PlayerTrailSegment)
// Update player data
for player, session := range g.players() {
@@ -747,16 +749,21 @@ func (g *Game) Update(delta float64) {
return
}
- for _, seg := range player.Trail {
+ // range gives copies, but we need a reference in the trailCoordMap so we
+ // can modify the Color value if there is a collision, so iterate by index
+ // instead.
+ for i := range player.Trail {
+ seg := &player.Trail[i]
coordStr := fmt.Sprintf("%d,%d", seg.Pos.RoundX(), seg.Pos.RoundY())
- trailCoordMap[coordStr] = true
+ trailCoordMap[coordStr] = seg
}
}
// Check if any players collide with a trail and restart them if so
for player, session := range g.players() {
playerPos := fmt.Sprintf("%d,%d", player.Pos.RoundX(), player.Pos.RoundY())
- if collided := trailCoordMap[playerPos]; collided {
+ if segment, collided := trailCoordMap[playerPos]; collided {
+ segment.Color = player.Color
session.StartOver(g.WorldWidth(), g.WorldHeight())
}
}
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