/* $Id: money.c,v 1.1.1.1 2010/07/17 17:30:32 culot Exp $ */ /* vim: et ai sts=2 ts=2 sw=2: * */ /* * Copyright (c) 2010 Frederic Culot * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * * - Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the * following disclaimer in the documentation and/or other * materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "oldrunner.h" struct money { struct coord pos; SLIST_ENTRY(money) moneyp; }; SLIST_HEAD(, money) money_list; void money_init (void) { SLIST_INIT (&money_list); } void money_free (void) { while (!SLIST_EMPTY (&money_list)) { struct money *m; m = SLIST_FIRST (&money_list); SLIST_REMOVE_HEAD (&money_list, moneyp); xfree (m); } } void money_add (const struct coord *pos) { struct money *m; m = xmalloc (sizeof *m); coord_set_yx (&m->pos, pos->y, pos->x); SLIST_INSERT_HEAD (&money_list, m, moneyp); } void money_draw (void) { struct money *m; SLIST_FOREACH (m, &money_list, moneyp) gfx_show_sprite (SP_MONEY, &m->pos); } void money_check_at (const struct coord *hero_pos) { struct money *m; SLIST_FOREACH (m, &money_list, moneyp) { if (coord_equal (&m->pos, hero_pos)) { SLIST_REMOVE (&money_list, m, money, moneyp); game_score_inc (); return; } } } unsigned money_all_collected (void) { return SLIST_EMPTY (&money_list); }