diff options
-rw-r--r-- | cfg.h | 22 | ||||
-rw-r--r-- | gfx.c | 4 | ||||
-rwxr-xr-x | oldrunner.6 | 20 |
3 files changed, 23 insertions, 23 deletions
@@ -41,19 +41,19 @@ */ /* User keys. */ -#define ORKEY_MOVE_RIGHT 'l' -#define ORKEY_MOVE_LEFT 'h' -#define ORKEY_MOVE_DOWN 'j' -#define ORKEY_MOVE_UP 'k' -#define ORKEY_DIG_LEFT 's' -#define ORKEY_DIG_RIGHT 'd' -#define ORKEY_LEVEL_NEXT CTRL('n') -#define ORKEY_LEVEL_PREV CTRL('p') -#define ORKEY_SUICIDE CTRL('g') -#define ORKEY_EXIT CTRL('d') +#define ORKEY_MOVE_RIGHT 'f' +#define ORKEY_MOVE_LEFT 's' +#define ORKEY_MOVE_DOWN 'd' +#define ORKEY_MOVE_UP 'e' +#define ORKEY_DIG_LEFT 'j' +#define ORKEY_DIG_RIGHT 'l' +#define ORKEY_LEVEL_NEXT CTRL('r') +#define ORKEY_LEVEL_PREV CTRL('w') +#define ORKEY_SUICIDE CTRL('i') +#define ORKEY_EXIT CTRL('x') /* To set game speed (timeout in microseconds). */ -#define OLDRUNNER_TIMEOUT 80000 +#define OLDRUNNER_TIMEOUT 160000 /* * If game levels files are installed in a system-wide location, set the @@ -79,9 +79,9 @@ sprites_init (void) sprite[SP_LADDER] = 'H'; sprite[SP_ROPE] = ACS_HLINE; sprite[SP_ESCAPE_LADDER] = ACS_VLINE; - sprite[SP_MONEY] = ACS_DIAMOND; + sprite[SP_MONEY] = '$'; sprite[SP_HERO] = '@'; - sprite[SP_FOE] = '@' | A_REVERSE | A_BLINK; + sprite[SP_FOE] = '%' | A_REVERSE | A_BLINK; sprite[SP_INVALID] = '?'; } diff --git a/oldrunner.6 b/oldrunner.6 index fb91ef0..82e3f26 100755 --- a/oldrunner.6 +++ b/oldrunner.6 @@ -61,34 +61,34 @@ the cfg.h header file and recompiling. The default keys are the following (\fB^X\fP means \fBcontrol\fP and \fBX\fP keys pressed simultaneously): .TP -\fBh\fP +\fBs\fP move left .TP -\fBl\fP +\fBf\fP move right .TP -\fBk\fP +\fBw\fP move up .TP -\fBj\fP +\fBs\fP move down .TP -\fBs\fP +\fBj\fP dig on the left .TP -\fBd\fP +\fBl\fP dig on the right .TP -\fB^g\fP +\fB^i\fP commit suicide .TP -\fB^n\fP +\fB^r\fP go to next level .TP -\fB^p\fP +\fB^w\fP go back to previous level .TP -\fB^d\fP +\fB^x\fP quit the game .SH SEE ALSO ncurses(3) |