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-rw-r--r--cfg.h22
-rw-r--r--gfx.c4
-rwxr-xr-xoldrunner.620
3 files changed, 23 insertions, 23 deletions
diff --git a/cfg.h b/cfg.h
index a63b979..03e039f 100644
--- a/cfg.h
+++ b/cfg.h
@@ -41,19 +41,19 @@
*/
/* User keys. */
-#define ORKEY_MOVE_RIGHT 'l'
-#define ORKEY_MOVE_LEFT 'h'
-#define ORKEY_MOVE_DOWN 'j'
-#define ORKEY_MOVE_UP 'k'
-#define ORKEY_DIG_LEFT 's'
-#define ORKEY_DIG_RIGHT 'd'
-#define ORKEY_LEVEL_NEXT CTRL('n')
-#define ORKEY_LEVEL_PREV CTRL('p')
-#define ORKEY_SUICIDE CTRL('g')
-#define ORKEY_EXIT CTRL('d')
+#define ORKEY_MOVE_RIGHT 'f'
+#define ORKEY_MOVE_LEFT 's'
+#define ORKEY_MOVE_DOWN 'd'
+#define ORKEY_MOVE_UP 'e'
+#define ORKEY_DIG_LEFT 'j'
+#define ORKEY_DIG_RIGHT 'l'
+#define ORKEY_LEVEL_NEXT CTRL('r')
+#define ORKEY_LEVEL_PREV CTRL('w')
+#define ORKEY_SUICIDE CTRL('i')
+#define ORKEY_EXIT CTRL('x')
/* To set game speed (timeout in microseconds). */
-#define OLDRUNNER_TIMEOUT 80000
+#define OLDRUNNER_TIMEOUT 160000
/*
* If game levels files are installed in a system-wide location, set the
diff --git a/gfx.c b/gfx.c
index 79821d7..e1da220 100644
--- a/gfx.c
+++ b/gfx.c
@@ -79,9 +79,9 @@ sprites_init (void)
sprite[SP_LADDER] = 'H';
sprite[SP_ROPE] = ACS_HLINE;
sprite[SP_ESCAPE_LADDER] = ACS_VLINE;
- sprite[SP_MONEY] = ACS_DIAMOND;
+ sprite[SP_MONEY] = '$';
sprite[SP_HERO] = '@';
- sprite[SP_FOE] = '@' | A_REVERSE | A_BLINK;
+ sprite[SP_FOE] = '%' | A_REVERSE | A_BLINK;
sprite[SP_INVALID] = '?';
}
diff --git a/oldrunner.6 b/oldrunner.6
index fb91ef0..82e3f26 100755
--- a/oldrunner.6
+++ b/oldrunner.6
@@ -61,34 +61,34 @@ the cfg.h header file and recompiling. The default keys are the
following (\fB^X\fP means \fBcontrol\fP and \fBX\fP keys pressed
simultaneously):
.TP
-\fBh\fP
+\fBs\fP
move left
.TP
-\fBl\fP
+\fBf\fP
move right
.TP
-\fBk\fP
+\fBw\fP
move up
.TP
-\fBj\fP
+\fBs\fP
move down
.TP
-\fBs\fP
+\fBj\fP
dig on the left
.TP
-\fBd\fP
+\fBl\fP
dig on the right
.TP
-\fB^g\fP
+\fB^i\fP
commit suicide
.TP
-\fB^n\fP
+\fB^r\fP
go to next level
.TP
-\fB^p\fP
+\fB^w\fP
go back to previous level
.TP
-\fB^d\fP
+\fB^x\fP
quit the game
.SH SEE ALSO
ncurses(3)
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